The Bloodworks
On its way from the Sanguinal Refineries to the Cranic Furnaces the mixture of promethium, blood and daemonic ichor travels and is stored and stabilised in a network of Haematic Plasma Regulators and Condutis. Much like the other Belochian structures claimed by the servants of Khorne, this machinery is slowly turning into organic structures, the conduits ever more resembling blood vessels while the plasma coils contract and beat like cardiac muscles. The tanks and heat vents' sides bleed from never-healing wounds on their flanks and skulls are tossed around, often piled into impromptu altars to the Red God. The reek of blood clings to the air, as does the faint echo of a laughter coming from the Skull Throne.
Recently I've started playing Kill Team relatively regularly and that motivated me to get back to this terrain project. These are all relatively small pieces made with a combination of bits from the Sector Mechanicus kits I assembled in the past, plastic piping and even a plastic container for toothpicks.
The strainght pipes are cut to the same length as the gantries of the Hanging Ways, just like the original Thermic Plasma Conduits. The curved one is only a few centimetres smaller than the angled walkways I stil have to assemble, but I couldn't find anything of the exact same size. The veins crisscrossing them are sculpted with greenstuff.
The ladder going up the vent is made using cleaned up sprues.
The Thermic Plasm Regulator is converted exactly like the Sanguinal Refinery, with bone spurs from the Ogor Mawtribes range, Khornate symbols and trophies and also the horns with dangling skulls from the Black Orcs banner.
Finally I had the hatches from the STC Ryza-pattern Ruins to which I simply glued some skulls. They're the only pieces that have not been smeared with my home-made texture (coffe grounds and PVA) to represent the wounds on the sides of the structures.
The palette is essentially the same as the other pieces. However, this time I've used an iron mica effect enamel spray for the undercoat rather than Leadbelcher spray, resulting in slightly darker tones.
As always, every piece is perfectly sized to match the others, either to join at ground level or to sit on top of larger pieces.
"Kraevahn's Survivors", 163rd Grenadiers

The New Drekport Corps, given their remote location at the fringes of Imperial space, seldom had the chance to fight alongside Schola Progenium-trained Tempestus Scions. For this reason, they maintained a grenadier corp, recruited from veterans of the regular infantry platoons and trained in the use of carapace armour and hot-shot las-weaponry. These grenadier platoons were at the forefront of the system defense when the Malfactus Rift opened. The 163rd, under the command of Captain Kraevahn and at the time at full strength, were sent to Beloch with orders to protect the planet's hives and their factoria.
As they withstood dozens of Renegade and Xenos raids, the 163rd became excellent city fighters, able to survive and prevail in the tangled urban war zones of Beloch. Even when warp rifts opened on the planet itself disgorging tides of daemons, the 163rd kept fighting to ensure the evacuation of crucial assets from Beloch's main spaceport. The nightmarish siege saw the 163rd ground down by wave after wave of daemons, Captain Kraevahn and his Command Squad along with a depleted squad led by Corporal Transk the only members of the platoon to board the last cargo ship leaving Beloch.
Ever since, Kraevahn's Survivors have kept operating as higly specialised fire teams, fighting either on their own or reinforcing the "Hot Heads" of the 5th Irregulars. These hardened veterans have carried out countless raids on every planet in the New Drekport system, denying resources to renegades and xenos alike, and learning all the wily tricks the Administratum does not print in the Imperial Primer.

I've painted Kraevahn's Survivors to match the 5th Irregulars, thus with Black Templar highlighted Eshin Grey for the armour, Talassar Blue highlighted Alaitoc Blue for the fatigue and Goregrunta fur highlighted with Balor Brown for the leather. This time, however, I started from a 3-stages zenithal highlight: flat black, grey at a 45º angle and white at a 90º angle. I based the weapons with Leadbelcher and then washed them twice, first with Nuln Oil and then with Agrax Earthshade. Cables and grenades were picked up in green and red.
Captain Kraevahn (Tempestor)
Private Valbek (Tempestus Scions Comms)
Gunner Lensk (Tempestus Scions Gunner with Grenade Launcher)
Gunner Pajk (Tempestus Scions Gunner with Hot-shot Volley Gun)
Gunner Rausch (Tempestus Scions Gunner with Plasma Gun)
Doc Tyborc (Tempestus Scions Trooper with Medi-kit)
Colour Sergeant Keist (Tempestus Scions Trooper with Platoon Banner)
Corporal Transk (Tempestus Scions Trooper with Scion Blade)
Troopers Voorsch and Dovorr (Tempestus Scions Troopers with Frag Grenade)
The urban camo pattern on Transk's, Voorsch's and Dovorr's cloack is what I'm happiest about. I basecoated them Celestra Grey, washed Nuln Oil, hedge highlighted Ulthuan Grey and then stippled patches of Abaddon Black. Using a smaller brush I then stippled White Scar on top of the black patches once they were dry.
New Drekport Grenadiers - WIP
Repainting my old Necromunda gang to become
the New Drekport 5th Irregular Platoon started me on a dangerous road... as soon as I finished repainting them , I wanted to add more units to the New Drekport Corps.
Luckily, I had the Space Marine Scouts from Shadow War: Armageddon still on sprues and a bunch of spare bits from assembling the Irregulars, which I immediately saw as excellent material for some unique Tempestus Scions. Head swaps were a pretty obvious requirement and easy to achieve. Much more complex was turning the Space Marine Scouts' weapons into hot-shot lasguns and special weapons. As I started converting them, I realised I could easily make them into a Kill Team with all optional equipment actually represented on the models.
Tempestor
The Tempestor was among the easiest conversions. Legs, torso and arms are from the basic Scouts, I only replaced the Scout Knife blade with a Catachan sword. The head is from the resin Ibraham Gaunt model.
Tempestus Scion Comms
Legs and torso are again from the basic Scouts, while head and arms are from the Catachan Command Squad. While the right arm and head were always intended for the vox-operator, the left arm was intended to go with a special weapon. I've instead glued an Auspex from the Tactical Marines, linking it to a backpack with a piece of wire. The backpack was done with a trimmed down Space Marine power pack, the aerials from the Sentinel and details shaved off from the targeter of the Space Marine Hunter Killer Missile.
Tempestus Scion Gunner with Grenade Launcher
For this Gunner I used legs, torso and arms with bolter from the basic Scout, carefully cutting away the body of the bolter so that I could replace it with that of a Cadian grenade launcher. The head too is from the Cadian Shock Troopers. Finally I've added krak grenades from both Scout kits to the shoulder pads.
Temptestus Scion Gunner with Hot-shot Volley Gun
Here I've used the kneeling legs and a torso from the Scout Snipers, combined with the heavy bolter arms from the basic Scouts and a Cadian Shock Trooper head. I've clipped away the round magazine and the barrel, replacing the latter with the light suppressor from a Sentinel multilaser. Part of he battery pack from the same multilaser has become the Gunner's backpack, linked to the gun itself with the cable from a sniper rifle I knew I would not use. As a final touch, I've glued a Cadian canteen to hide the flat bit on the legs where the cloak should have been glued.
Tempestus Scion Gunner with Plasma Gun
Like the Gunner with grenade launcher, I've started from a basic Scout, swapping the head for a Cadian Shock Trooper one. Rather than trimming down a bolter, this time I started from a shotgun and spliced it with a plasma pistol.
Tempestus Scion Trooper with Medi-kit
The legs, torso, arms and rifle are from the Scout Snipers, with the silencer and part of the barrel replaced by the tip of a Cadian lasgun with bayonet. The head is again from the Catachan Command Squad. The backback is from the old Scout Bikers kit, the pouches and vials on the shoulder pads from both infantry Scout kits and the vials on the belt from the Freeguild Handgunners.
Tempestus Scion Trooper with Platoon Banner
Again, legs and torso are from the basic Scouts, while head and right arm are from the Catachan Command Squad. The left arm is from the Catachan Jungle Fighters. The hot-shot lasgun is the spare sniper rifle from the Space Marine Scouts with Sniper Rifles, again with the end of the barrel and bayonet from the Cadian Shock Troopers.
Tempestus Scion Trooper with Scion Blade
Like the Tempestor, this was a straightforward conversion: just a Cadian head on a Scout Sniper, the left hand clipped from a basic Scout arm and the top of the rifle from the Cadian kit. The targeter is from the Cadian Heavy Weapon Squad.
Tempestus Scion Troopers with Frag Grenade
Here again the only conversion work are the head and gun barrel swaps, with new bits sourced from the same kits: Catachan Command Squad and Cadian Shock Troopers. As the two bodies are nearly identical, the Catachan head with cap keeps one of the models distinct from the other. On both I've also added frag greades from the Scouts kits.
All models have been based in the same way, using resin and metal details from the old Urban Combat basing kit and a mixture of slate chips and sand.