Sunday, 17 January 2021

Tor Megiddo: The Exile, Part 8

The Rider and the Beast

With little loot but plenty of knowledge to the Purebred's camp returned Warfather Dez and damaged Gh-0u1. And though fixed could be the servitor with the little the Purebred had, long time would the repairs take. Thus in war council sat the tribe, their next attack on the Anomaly Protocol to plan.

+++
The Purebred, Venator Gang - Primary Skills: Brawn & Cunning. Secondary Skills: Combat & Ferocity.

  • Great Father Arun (Hunt Leader, Orlock Legacy): Chainglaive, Shotgun with Solid & Scatter Ammo, Cyber-mastif. Skill: Crushing Blow, Lie Low. +1 Int, +1 M. Experience: 3 - 265.
  • Snapper (Cyber-mastif): Experience: 3 - 100. In Recovery.
  • Warfather Jax (Hunt Champion): Heavy Stubber, Knife, Suspensor. Skill: Overwatch. +1 Int. Experience: 4 - 295.
  • Warfather Dez (Hunt Champion): Flamer, Sword, Frag Grenades. Skill: Infiltrate. +1 Int. Experience: 9 - 280.
  • Yash the Loyal (Hunter): Laspistol, Chainsword, Krak Grenades. Injuries: Hobbled. Experience: 7 - 130.
  • Larg the Tribesman (Hunter): Shotgun with Solid & Scatter Ammo, Knife, Strip Kit. Injuries: Blind in one eye. Experience: 6 - 110.
  • Kurk the Blemished (Hunter, Specialist): DEAD
  • Mahela, Keeper of the Flesh (Rogue Doc) - 50
  • Skar the Prospector (Dome Runner) - 20
  • Servitor Gh-0u1 (Ambot): 2 Tunneling Claws. Experience: 4 - 215. In recovery.

  • Stash: 45 credits, bio-booster

    You can find the rules for the scenario at https://docs.google.com/document/d/1-aj9IJqXOWrAc_oNZwJsNfVoR8U3O1ljoN6AZNANTDo/edit?usp=sharing.
    +++

    Around the fire sat the Purebred to Warfather Dez listening so that of their enemy learn they might. Of Gamma-Delta-Mu-10 and his arcane device Dez spoke and of how flames his para-skitarii shrugged off at first.


    And from the book of Da-Ar-Vin read the Keeper of the Flesh, for in it the specs of the Anomaly Protocol were laid. With boosters to their resilience were the para-skitarii to be equiped for salvage missions in the wild, the tribe she told. And powerful weapons entrusted to their leader any looter to repel.


    And further, she read, instructed they were the salvage site to fortify when threats appeared. And on this knowledge pondered Great Father Arun, and a plan put forward for his men to approve. For that is the way of the Purebred, that when much is at stake not one man decides, but the tribe all. And as thus talking were the Purebred, onto their camp rode Eshelon.


    Of the Sand Beast he had hunted ever since from the Purebred parting at the Rustmen Moot he told them. To a hiding near their camp tracked he had it and for shelter he asked before on the last leg of his hunt to embark.

    And upon hearing of the Rider's hunt, another of Da-Ar-Vin's teaching recalled Mahela. That the Sand Beasts had the bane been of the Skull-cog's servants when ravage the word did the Great Hunger. To corner the beast she instructed Arun, for its savagery against the Anomaly Protocol to use.

    And thus, with sturdy nets and sharpened poles the Purebred armed themselves and Eshelon asked to lead them. And in exchange of the trophy kill he was to loose, first plundering rights they offered him when against the Pit of Sarkon they'd move.


    And gladly did the rider accept, for always fair had the Purebred paid him and rich were the pickings of their raids. And to the beast's hiding the way he showed and entrusted with savage Snapper, out the Beast he flushed.


    And roaring it came, on many legs skittering. But well laid was the trap and in a narrow ravine it rushed where all escapes had by the Purebred been blocked.


    And on it fell the nets and stabbed the poles. Of slavering canid two heads it had and many more which human looked but keenly wailed in most unhuman fashion. And from its insides sharp appendages sprouted and then again into its insides disappeared, on other parts of its body to soon reappear.

    And upon it trapped looked the Purebred and knew a great and terrible weapon conquered had they.

    Friday, 15 January 2021

    Project Backlog, Part 1

    Dark Emissary

    Some of the oldest and most unholy tomes held in the Grand Library of Sigmaron tell gruesome tales about the mysterious Dark Emissaries. They are traditionally portrayed as harbingers of doom who, throughout the Age of Myth, appeared before lords on the eve of battle, offering service in exchange for petty tokens or trinkets. Yet in the battle's wake the Dark Emissaries did not depart, but were retained by rulers who grew to depend on the wizened creatures' sorceries and advice. As the lords' reliance upon the Dark Emissaries grew, so did their own characters grow ever crueller and their ambitions broader. Without warning, when the lords needed aid the most, the Dark Emissaries would disappear, leaving their victims to suffer the consequences of their hubris. Who can say what the Dark Emissaries' motives were? Did they seek to foment anarchy for its own sake, or did they work to a wider plan? The answer, if ever there was one, was lost in the madness of the Age of Chaos.


    Since the continuos lockdowns are making any actual gaming impossible, my inspiration has drained away. It seems I need a story to tell together with friends to come up with ideas for models and get motivated to paint them. Now, rather than not doing any hobby at all, I resolved myself to tackle my admitedly huge backlog of models. I'm simply going through my boxes, pick a model I fancy on that particular moment and get down to paint it. I'm not spending time thinking about the models' background or how I might use them in games, but ideas are coming as I work on them.


    I bought the Dark Emissary shortly after the release of Storm of Magic in 2011. It sat, sealed in its blister, in a drawer since then. I might one day use it as a Chaos Sorcer or Bray Shaman and an idea for his minions has formed up in my mind. Once I'll fancy doing them, they'll be based on Skull Pass goblins...

    Saturday, 9 January 2021

    Tor Megiddo: The Exile, Part 7

    Dez's Gambit

    And upon the Pit of Sarkon finally came the Purebred. Down onto it and upon its pipes and vat-tower did their gaze linger with desire, for long and bloodied their exile had been. But upon them came gloom as figures within the structures moving they saw. To salvage and reclaim had Gamma-Delta-Mu-10 an Anomaly Protocol patrol led to the Pit of Sarkon. Well armed the servants of the Skull-Cog were and still from their wounds at the blades of the Cog-forsaken most of Purebread recovering and for a fight unfit. But then spoke Warfather Dez, pledging Gh-0u1 with him to take and the Pit of Sarkon to storm. To him turned Great Father Arun and Mahela, his pledge accepting but still caution preaching. To gauge their strength and to disrupt the Anomaly Protocol was he, not more of the Purebred's few resources to squander.

    +++
    The Purebred, Venator Gang - Primary Skills: Brawn & Cunning. Secondary Skills: Combat & Ferocity.

  • Great Father Arun (Hunt Leader, Orlock Legacy): Chainglaive, Shotgun with Solid & Scatter Ammo, Cyber-mastif. Skill: Crushing Blow, Lie Low. +1 Int, +1 M. Experience: 3 - 265. In Recovery.
  • Snapper (Cyber-mastif): Experience: 3 - 100. In Recovery.
  • Warfather Jax (Hunt Champion): Heavy Stubber, Knife, Suspensor. Skill: Overwatch. +1 Int. Experience: 4 - 295. In Recovery.
  • Warfather Dez (Hunt Champion): Flamer, Sword, Frag Grenades. Skill: Infiltrate. +1 Int. Experience: 5 - 280.
  • Yash the Loyal (Hunter): Laspistol, Chainsword, Krak Grenades. Injuries: Hobbled. Experience: 7 - 130. In recovery.
  • Larg the Tribesman (Hunter): Shotgun with Solid & Scatter Ammo, Knife, Strip Kit. Injuries: Blind in one eye. Experience: 6 - 110. In Recovery.
  • Kurk the Blemished (Hunter, Specialist): DEAD
  • Mahela, Keeper of the Flesh (Rogue Doc) - 50
  • Skar the Prospector (Dome Runner) - 20
  • Servitor Gh-0u1 (Ambot): 2 Tunneling Claws. Experience: 3 - 215.

  • Stash: 25 credits, 1 laspistol, 1 sword, 1 bio-booster

    You can find the rules for the scenario at https://docs.google.com/document/d/1-aj9IJqXOWrAc_oNZwJsNfVoR8U3O1ljoN6AZNANTDo/edit?usp=sharing.
    +++

    From atop the central building did Gamma-Delta-Mu-10 the Anomaly Protocol's work oversee. And to the humming of ancient machinery reactivating did the Pit of Sarkon echoed.


    And at dusk to the main gate was Gh-0u1 ordered to go while silently did Warfather Dez forward slink, in the shadow of ruined walls hiding.


    And forward screaming through the gate stomped Gh-0u1, Gamma-Delta-Mu-10's ire rousing.


    And to the Data-smith's arcane fire his bodyguards las-beam and bullet added. And though exhausted was Gamma-Delta-Mu-10's device, to the ground went Gh-0u1, fluids leaking its frame.


    But that the signal awaited by Warfather Dez was and out of cover leaping, in flame the stunned Anomaly Protocol he engulfed.


    And their companions' screams and moans hearing, around scrambled the last of the Anomaly Protocol, their weapons blindly firing.


    In the confusion forward stepped Dez, more fire pouring and more servants of the Skull-cog in their place pinning.


    Upon the Warfather came Gamma-Delta-Mu-10 and blood from each other the two drew.


    Rise did Gh-0u1 and onto the Anomaly Protocol his weapon unloaded and again their fire it drew away from Dez but again on the ground it laid.


    Flames now estinguished to help his master rose the para-skitarius.


    But futile was his gesture as Dez's sword deep sunk into Gamma-Delta-Mu-10 and then into him.


    And more fire onto the prone hulk of Gh-0u1 poured the Anomaly Protocol, the servitor finally disabling.


    But his wit kept one of their number and though jammed his gun, true was his aim and again injured Warfather Dez was.


    And bleading did the Warfather remember what had Arun and Mahela asked of him. Time he had bought for the Purebred a fresh and stronger assault to mount. And though at his pride it nagged, retreat did he.

    Wednesday, 6 January 2021

    Down wiv da Revulushun! - Part 4

    More Skrapjunkyz, Painted

    These lads have slugged their way through my painting desk for four whole months... the lack of any gaming prospect really put me off doing much hobby at all! Anyway, they're now finished and I can call the Skrapjunkyz done, at least as a Kill Team. Although I might add some units and characters to bump them up to a Patrol Detachment for 40k games. Time will tell!


    Grizgutz Steelbootz: Kommando, Scout: Light-fingered.
    Grizgutz is a master pilferer and he snatches, steals and loots even more compulsively then the rest of the Skrapjunkyz. This makes him the ideal team spotter, as he ranges ahead to secure himself plenty of extra gear.


    Snarkrat Ripblade & Nakboz 'Eadkrakka: Kommandos
    Snarkrat and Nakboz are the Skrapjunkyz' sappers. They go about looting wire, low yeld charges, flares, spikey bitz and whatever else can be used to set up a good booby trap. Their favourite distraction, when not on a mission, is to rig the Skrapjunkyz' junk piles and watch the grots getting injured on them.


    Urlak Steelfang, Ugul Drakka & Nargrunt Snotkicka: Boys and Boy Gunner
    This trio is at the core of the Skrapjunkyz' 'muzik making', the drone of Urlak's and Ugul's speshul dakkas rhythmically punctuated by the explosions of Nargrunt's rokkits.


    Gorgrok Flame Spitta: Burna Boy, Zealot: Too Dumb to Know Fear
    Gorgrok is the Skrapjunkyz' salvage expert, unherringly accurate when cutting through large metal plates with his burna. If that wasn't enough, nothing could dissuade him from attacking any enemy that comes into sight. Not that Urzhog or the other boyz would stop him anyway!

    Wednesday, 18 November 2020

    Tor Megiddo: The Exile, Part 6

    Blood in the Machine

    And in the flickering lights of the Machine regrouped the Purebred. Bloodied and battered they all were, for great had been the fury of the Cog-forsaken. But of Gh-0u1 and Warfather Dez even graver were the wounds and worse, deep in the Machine was Warfather Jax lost. Lost to his tribe he would have been, least an oath swore Great Father Arun that behind no Purebred would be left. Back to the camp he sent Gh-0u1 and Dez, their wounds to tend and loyal Yash to summon. For sure still in ambush laid the Cog-forsaken and needed would be more arms if rescued was Warfather Jax to be.

    +++
    The Purebred, Venator Gang - Primary Skills: Brawn & Cunning. Secondary Skills: Combat & Ferocity.

  • Great Father Arun (Hunt Leader, Orlock Legacy): Chainglaive, Shotgun with Solid & Scatter Ammo, Cyber-mastif. Skill: Crushing Blow, Lie Low. +1 Int, +1 M. Experience: 0 - 265
  • Snapper (Cyber-mastif): Experience: 2 - 100.
  • Warfather Jax (Hunt Champion): Heavy Stubber, Knife, Suspensor. Skill: Overwatch. +1 Int. Experience: 3 - 295. In recovery
  • Warfather Dez (Hunt Champion): Flamer, Sword, Frag Grenades. Skill: Infiltrate. +1 Int. Experience: 5 - 280. In recovery.
  • Yash the Loyal (Hunter): Laspistol, Chainsword, Krak Grenades. Injuries: Hobbled. Experience: 2 - 130.
  • Larg the Tribesman (Hunter): Shotgun with Solid & Scatter Ammo, Knife, Strip Kit. Experience: 5 - 110.
  • Kurk the Blemished (Hunter, Specialist): Laspistol, Sword, Mesh Armour, Bio-booster. +1 Int. Experience: 0 - 135
  • Mahela, Keeper of the Flesh (Rogue Doc) - 50
  • Skar the Prospector (Dome Runner) - 20
  • Servitor Gh-0u1 (Ambot): 2 Tunneling Claws - 215. Experience: 3. In Recovery.

  • Stashed Credits: 25

    You can find the rules for the scenario at https://docs.google.com/document/d/1-aj9IJqXOWrAc_oNZwJsNfVoR8U3O1ljoN6AZNANTDo/edit?usp=sharing.
    +++

    Still breathing was Warfather Jax and through pain and blood dragged had himself to a chamber were devices hummed.


    And like rabid dogs for him were the Cog-forsaken searching.


    And as the party joined loyal Yash, Arun split it, for swiftly the dark corridors they needed to cover.


    Down a narrow passage he went, Snapper ahead of him sniffing. And forward moved the rest of the Purebred, a door long closed pushing aside.


    And to the Cog-forsaken spoke the Machine, drawing them closer to the door that had been opened. But another barred their way.


    And as he stepped into the room, to Kurk called Warfather Jax in a broken whisper.


    And though swift in were the Purebred as fast were the Cog-forsaken to cross the opposite door. And as facing each other they were, loud the Cog-forsaken blurted in the tongue of the Skull-Cog.


    And to the ominous sound were Arun and Snapper drawn. But too another Cog-forsaken headed the call of its brethern.


    And on Kurk guarding Warfather Jax came a Cog-forsaken, its bladed limbs against the Blemished's blade sparking.


    On the Blemished's flank moved Larg, his shotgun thundering. But through the smoke waded the Cog-forsaken unharmed and the young tribesman's eye took.


    Countercharge did loyal Yash, the youngling to protect and deep into the Cog-forsaken bit the teeth of his chainsword.


    For the device next to him reached Yash and crushing on the third Cog-forsaken came the door, its skittering advance halting.


    Opening the door in front of him, on the staggered Cog-forsaken did Arun unleash Snapper.


    And though valiantly fought Kurk and the Cog-forsaken did wound he, he too fell.


    And into the room stepped the Great Father, his voice booming loud so that firm stood Yash.


    And again the Cog-forsaken spoke in the tongue of the Skull-cog and yet one more of its kind from the darkness emerged.


    Roar did the Purebred's chainblades, flash did the Cog-forsaken's claws and loud did sound Snapper's growl as raged the fight and then on the metal laid the dusthound and another Cog-forsaken.


    And behind the closed door hear could the Purebred the other Cog-forsaken coming.


    And though wounded, over the Cog-forsaken barged Great Father Arun, his example the nerve's of Yash stealing. And as the two regrouped, into the room were the Cog-forsaken.


    To carry Jax away did Arun order loyal Yash while time for them he bought. But great was the Cog-forsaken's fury and unconsious was the Great Father knocked.


    And firing his laspistol away backed Yash, Jax crawling ahead of him for the safety of the sands outside the dark Machine.


    But merely slowed by the fire were the Cog-forsaken. And though one's assault did Yash withstand, fall did he when the other came upon him.


    And just as the Machine he could have escaped, the Cog-forsaken did reach Warfather Jax and rage did they on his wounded body.


    One by one, wounded and maimed, returned the Purebred to their camp. And for the whole night their wounds tended Mahela, but alas even the Keeper of the Flesh save them all could not. Through her metal fingers did slip Kurk's soul, his red blood by the red sands drunk. So it was that though Warfather Jax rejoined the Purebred, grave loss still they suffered. But this is the way of Tor Megiddo, for what is denied to the Machines the Sands can always claim.