Tuesday, 15 September 2026

John Blanche's Mörderin - Part 1

The Femmes Militant


Yes, when the Mörderin kickstarter by John Blanche was announced, I rushed to support it. The only kickstarter I ever supported, and I'm glad I did it!
They're such beautiful models, incredibly detailed and, with all the limitations of 32mm plastic, so close to the art.
In fact, they're such great display models that they'd have deserved painting skills way beyond mine. But there was no way I was going to commision their paint job. My models, my painting, no matter what!
I first tackled the 'grim future' figures, with all their beautiful cybernetics, firearms, needles, and, most importantly, John Blanche's signature combat platform and high heels!!!
I've replciated the colour palette from the art as close as I could, only avoiding the checkers on the Boarding Hussar the stripes on Nasty Piece of Work, as I knew I couldn't do them. Instead, I went for a jellow and red quartered pattern on both of them. When assembling Jägerin, I decided to use the stretch goal Busby Hat rather than the default witch hunter one.
Having said that, I leave you with the pictures of the single models and their art.

Jägerin
Solomia
Osterhilt
Apolonia
Arcce of the Covenant
Elspeth the Hussar
Boarding Hussar
Nasty Piece of Work

Thursday, 13 August 2026

Project Backlog - Part 16

Of Strange Creatures, Large and Small - Continued

Among the many creatures native to the Realms were the Blemmoths. Massive, stoneskinned and headless, their facial features rested on their bellies. Peaceful and somehow attuned to the magic of the Realms, they were prone to long periods of slumber in the groves growing closer to the Realms' Edges. There, they squatted in peaceful glades, arms wrapping the knees close to their faces, hiding them from view. To most travellers, they looked like boulders, shrubs growing out of their cracked surfaces.
It is unknown why, but their presence attracted tribes of Koboloids, diminuitive creatures with stubby horns and tough beaks. Not malevolent but capricious, they could as easily help or hinder travellers and nobody could quite understand why they did one or the other. They built their nests in the trees around the slumbering Blemmoths, leaving offerings of fruit and fresh water for them.
As Sigmar and his pantheon settled the Realms with their followers, the Blemmoths retreated deeper and deeper into their forests, slumbering for ever longer periods. The Koboloids always followed them, and both the folks of Order and Destruction largely ignored them. When the turmoil of the Age of Chaos engulfed the Realms, they were forgotten, and so they remained for the first century of the Age of Sigmar.


But during the Hour of Ruin mysterious strangers approached the Koboloids' nests. They introduced themselves as Emissaries of a Dark Lord, bringing the means to protect Koboloids and Blemmoths from the skaven hordes. All the Koboloids had to do, was feeding the meat and blood of slain enemies to the Blemmoths, and they would have raised from their slumber to protect the groves.
The Koboloids fell under their sway and hunted down any trespasser with spear and bow, piling bloody offerings around the slumbering Blemmoths. Slowly, the leaves on the shrubs covering them turned fleshy and blood red, and when the Blemmoth finally woke up they hungered for more.
They now stalk those cursed forests that have come to be known as Fellgroves, the Dark Emissaries leading both large and small creatures into ever extreme acts of slaughter and cannibalism.



So, I painted the Blemmoths in a simple slapchop job: GW Contrast paints over a 3-stage zenithal primer (dark brown, grey, pearl white), followed by a drybrush using GW Dry paints, plus a touch of Blood for the Blood God and a Moot Green wash on the runes carved on their skin.


I went green for the runes to tie the Blemmoths to the Dark Emissaries I painted years ago and which I just touched up to act as the leader of a Warcry warband.


Finally, I've replicated the Dark Emissary's black-brown-yellow scheme on the Koboloids (again a slapcho job), and the warband was done.
If I'll get to play some games, I can use them as Beasts of Chaos (Brayshaman, Bullgors, Ungors) or Skaven (Grey Seer, Ratogors, Clanrats, Gutter Runners). At a a push, I might even play them as Seraphon (Skink Starpriest, Kroxigors, Skins). We'll see...

Thursday, 30 July 2026

Project Backlog - Part 15

Of Strange Creatures, Large and Small

Over the last few months, I haven't played any game or done much hobby. Let's just say real life interfered with it. Nevertheless, back in January, I rummaged through my pile of shame thinking about realising some strange creatures coming from the remote corners of the Mortal Realms. The sort of thing mentioned in the AoS lore but never seen in illustrations or models.

I spent a few good hours dry fitting bits and working out ideas based on mythological creatures from different traditions.
In the end, I settled for some large creature based on the Greek-Roman myth of the Blemmyes. These were humanoids lacking a head, with their facial features on their chest, that lurked in the wilds at the edge of the known world. The idea for them came from dry fitting old Glutton heads onto the chest cavity of Kurnoth Hunters bodies and imagining how various Ogor weapons would look onto the Kurnoth Hunters.


I started by making one model with two hand weapons. I filed down the Kurnoth Hunter neck joint, clipped away the hands and the Lamentiri from inside the chest, and then glued the Ogors bits in place. To further alter the shape of the Kurnoth Hunter, I didn't glue the shoulder pads on.


Finally, I filled all the gaps and covered the filed area with Green Stuff, followed by a texture paint made of PVA glue and dried coffee grounds.


I was really happy with it and decided to make two more, one with a great weapon, the other with hand weapon and shield.


The shield is made with an Ogor ironfist and Kurnoth Hunter shoulder pads glued all around it. You can also see them primed in a 3-stage zenithal going from dark brown to pearl white through grey.


Another idea that came up as I was dry fitting TOW Night Goblin bodies with Plague Mok heads, was that of some small, mischievious but at times helpful creature, like the Kobold from Germanic traditions.


Of these, I made four: two with bows from the Empire Militia, two with spear (Plague Monk staff with Plague Monk blade glued on top) and shield (TOW Goblin shield on Plague Monk arm).


I also clipped away the skaven snouts and replaced them with carefully shaved off Gnoblar noses, looking like hooked beaks pocking out of the cowl. Finally, to hide the skaven hears, I glued horns from the TOW Khemri Skeletons over them.

I've already painted all of the Kobold-inspired models and the test Blemmyes-inspired model, but let's not make this post too long. As soon as the other two large models are painted, I'll share them.

Sunday, 4 January 2026

Project Backlog - Part 14

Underguts Ironblaster

Ironblasters are titanic artillery pieces that dwarf conventional cannons. Ogors have found that loading them with conventional cannonballs – by the dozen, if possible – yields impressive results, with pillars of flame shooting out as heavy metal shot thunders in a devastating column of destruction.


And with the Ironblaster done, I've finally finished assembling and painting the content of Feast of Bones. It only took me nearly 7 years and now I have an AoS army clocking at around 950 points... that is until the new annoying point change!


This was the first time I've painted a large model in years and the very first time I've decided to paint in sub-assemblies. The chariot was assembled straight out of the box, only living out some cosmetic bits which I'm planning to use in other projects.


The gunner, on the other hand, needed converting, as I'd used its body to convert Tulok Marrowbreath. For that, I'd saved a Mournfang Cavalry rider from the good old Manchester commonal bits box and a chest from the Empire Great Cannon. They worked perfectly together to represent a gunner sat astride the loot on the chariot.


As I'd used the gunner heads on the Leadbelcher and Ironguts champions, I grabbed a Leadbelcher head and, as a I was at it, the bag with cannonballs and club to hide the ugly gap that was left between the chest and ogor's legs.


Paintingwise, there isn't much to tell as I've simply replicated the same palette used on all the other Underguts.
Now, will I play them as an army in games of AoS? Honestly, I've no idea. I've finally found a gaming group in Palermo, so there is hope.
But honestly, what mattered most was finishing the model and reducing the size of my pile of shame!

Tuesday, 7 October 2025

The Sunset Guard, Part 2

The Swordsmen

As the Sunset Guard fought through the Soul Wars and more and more warriors were Reforged, the Flaw manifested first in a physical affliction. All those that emerged from the Anvil of the Apotheosis did so as albinos, their skin and hair white as many of the gheists they battled. By the time the Era of the Beast was closing, the physical effects of the Flaw had intesified and actinic light leaked from the eyes of every member of the Stormhost. Unable to remove that affliction, the Sunset Guard had embraced it and more and more warriors started to take to the field of battle without wearing their masks, to better strike fear in the hearts of their enemies.


Here comes the second set of Ironsoul's Condemnors, fully converted to make sure they look different from the others.
What I did was repositioning the arms, replacing the heads with Vindictors' ones and the maces with blades from the Vindictor spears and a sword from the Cities of Sigmar Battlemage kit.


Ironsoul's shield ended up on another warrior so I gave her a Vindictor shield.


Finally, I clipped the pegs from underneath the models' feet so that I was able to swap bases around. All these combined completely altered the sense of motion in every model, making them look completely distinct from the uncoverted counterpart.


Since I was at it, I've also used small gryphons from the TOW Emipre Mansion and Empire General to make Dagger, Shield and Hammer deployment markers for Warcry games. The weapons come again from the Vindictors (blade), the TOW Empire General (hammer) and the TOW Empire State Troops (shield).

Teandra Honouris

Teandra not only venerates Sigmar, but the maker Grugni as well, an act of gratitude for all the smith-god has sacrificed for the cause of order.


Namestes Thunderheart

Tales are told and songs are sung throughout Azyrheim of Namestes' exploits.


Sannus Swiftsteel

Sannus dispenses sage advice to his younger companions even in the heat of battle.


I've painted the deployment markers as statuary, matching the grey and green scheme I've used on my Stormvault terrain set and on the bases of the Stormcast.


With them done, Lightiningfist's Last Survivors are worth 990 points in games of Warcry and I'll probably take them to an event I'm attending later in October.