Showing posts with label Nob. Show all posts
Showing posts with label Nob. Show all posts

Friday, 7 August 2020

Down wiv da Revulushun! - Part 2

The Skrapjunkyz

The Skrapjunkyz are Big Mek Trakgit's personal enforcers and requisitioners. Among the first mobs to crash on Duskhurn and at the forefront of the battles that saw the planet conquered and renamed Badlanding, they have ammassed a considerable amount of shiny stuff. This is probably unsurprising, given that Trakgit and his lads are Deathskulls. Yet, even for such a thieving kultur, the Skrapjunkyz are scrap hunters without compare, compulsively hoarding and stealing anything they see, including the bolts used to secure it. Over time, the Skrapjunkyz have developed a taste for extra-loud dakkas and have amped-up all their shootas and sluggas, reveling in making as much noise as possible. Given this lack of subtlety, they regularly end up fighting for what they want to steal. But as they say, "wot's betta den shiny skrap aft'a good skrap?".


Kill Team Background, Da Lads: Skraphuntaz
Kill Team Mission, Da Plan: Salvage, 'Andz off
Kill Team Quirk, Da Know-wots: Loud and Tuneless

Urzhog Ghazbhag: Boss Nob (Boy Datasheet), Leader: Beady-eyed
No small detail escapes Urzhog's low kunning, hence why Trakgit put him in charge of the Skrapjunkyz. He knows just where to place his shots for maximum effect. Failing that, getting close and fixing thing with the burna bit of his kombi-shoota would do. If the git is still up, there's always the choppa!


Slazbag Loudgob: Cybork Nob, Veteran: Big and Brawny
Slazbag looms over his mates like a monster, his constant bellowing accompanied by the droning of his engine. When the Skrapjunkyz are out on a mission, he skids ahead, eager to get into the fight.


Farksnot da Shiv: Kommando, Combat: Violent Loon
Even by greenskin standards, Farksnot is full of aggression and he doesn't know the meaning of the word overkill. Like the other Kommandos of the Skrapjunkyz, he is rather peculiar in his choice of what to steal. If it doesn't have a blade, it's not worth the effort.


Nargrunt Stompkrumpa: Kommando, Demolition: Stubborn
With single-minded determination, Nargrunt is set on accomplishing every task in his own way.  This normally involves a disproportionate amount of explosives. Luckily for him, there's plenty of chemicals to be stolen on Badlanding.


Shrokbog Grug,
Boy Gunner
Shrokbog has taken the Skrapjunkyz' passion for loud dakkas to a completely unprecedented level, his big shoota able to silence even Slazbag's cacophony of shouts and engine droning. It is a good thing that the Nob is always already too far to realise that he has been outlouded.


Skarzot Trakeye: Boy
Skarzot claims he can hit a running snotling from 100 steps. How much 100 steps is, he is not quite sure. But as long as he could kneel and brace properly, he never missed a running snotling.


Snitchit: Gretchin
Snitchit is the Skrapjunkyz' trusted inside grot, descreetely keeping an eye on the other gretchins working for Trakgit. In return for his services, the orks turn a blind eye on Snitchit propensity to nick stuff from the scrapyard.

Thursday, 9 July 2020

Down wiv da Revulushun! - Part 1

Forces of Orkpreshun


When Saul started to work on his Red Gobbo's Grot Revulushun, we started talking about another Xenos28 campaign, centred around the fights between grots and orks on the world of Badlanding in the Malfactus Rift.
I had the Boyz from Shadow War: Armageddon still on their sprues, but couldn't come up with a theme to convert them. Until I read Psychic Awakening: Saga of the Beast and saw this drawing.

That was all I needed. A gang of scavengers, lugging their loot in overloaded backpacks and sporting kustom shootas fitted the settings and ideas for the campaign brilliantly. Since grots are better at nicking stuff, they should be reminded of who's the boss! And Deathskulls will definetely be at home on a Mek World.





The Boss has a kombi-skorcha based on the big shoota, with a barrel from a regular shoota. The skorcha component is made with a piece of plastic rod and the barrell of a meltagun, plus a bit of wire going to the backpack. The backpack and the head must be from the old Gorkamorka range, but I can't be sure. I don't even know how they ended up in the bits box. The rest of the model is from the Boyz sprue with pouches and grenades from the Sapce Marines.




The Combat Specialist Kommando has the left arm from the old Orruk Boys with a choppa from the Boyz sprue, a really old Space Marine dagger between his teeth and Imperial swords on his back. The bandana is sculpted with Green Stuff.




The Demolition Specialist Kommando is pretty much out of the box, except for the Imperial grenades and the right arm, where I have replaced the axe with the spare land mine. The hat is again greenstuffed.




The Boy Gunner got the barrel I had removed from the Boss' big shoota glued on a regular shoota. I then added the tripod from the Space Marine Scouts' heavy bolter and an additional magazine from the Boyz sprue.




Since orks cannot count past 5, there are 13 bodies but only 11 legs on the Boyz sprue intended to assembe 10 models. Not being one to waste and in the spirit of a propa mek, I paid tribute to the Gorkamorka range and made a Cybork Nob on wheel. The wheel is from the Space Marine Bike, the other bits, I have no idea!




Not to waste the other torso, I've repositioned and resculpted the riding legs from the Orruk Boys, so that now I have a kneeling Boy. The backpack is green stuff with pouches from the Space Marines on top of it. The loot inside is made of pieces of wire and the axe handle I removed from the Demolition Kommando.




Finally, I made a gretchin, because where there are revolutionaries there will also be sneaky collaborators. The body is from the old Night Goblins, the head from the old Goblins, the arms with blunderbuss from the old Empire Militia. The gun power pack was removed from a Catachan lasrifle, the sight is from the Space Marines and the gear on his back from the Cadians.

Their characters and stories are still brewing, but they'll be ready by the time they are painted.