Wednesday, 19 May 2021

New Drekport System: Beloch - Part 6

The Hanging Ways

On Beloch, walkways and pulleys serve more purposes than simply moving slaves and goods between the hellish facilities. The raised platforms see many a warlord marching across them, hundreds of slaves behind them, to celebrate their triumphs in plain sight of followers and rivals alike. Tattered banners and trophies hanging from the railings stand as testament to their glory and that of the Dark Gods. Underneath them hang the bodies of slaves that tried to rebel or failed to fullfil their quotas. Fresh victims are constantly spiked on hooks and hoisted up, the previous bodies unceremoniously piled at the walkways feet. Everything is left there, flesh quickly consumed by the acidic vapours filling the air, to remind everybody else of the price paid for displeasing Beloch's masters.


I've kept the conversion work on the straight walkways rather minimal, only repositioning three old Khemri skeletons to represent the dead slaves. I then used a few more chopped up skeleton and zombie bits, some skulls and the Necromancer base topper for the piles of broken bodies on the bases of the models. On all of them, I've added some texture created by sprinkling bicarbonate of soda on blobs of superglue.


The bestial skulls were perfect to add a macabre touch to the railings while also subtly altering their silhouette. The flag poles on the railings are the bottom part of the banner staff from the ogor kits. Once they were bonded to the railings, I dropped some superglue along them and placed the centre of strips of cloth on top. Before folding the cloth, I smeared liquid greenstuff on it, pressed the two halves together until they were stuck and then gently brushed them with a wet brush to ensure the greenstuf spread to the whole cloth. The weight of the cloth itself and the angle at which it was hanging ensured that it folded in a natural way which was fixed as the greenstuff cured.


The painting followed the same palette and techniques I've used on the Warp Foundries while the skeletons and body parts were painted like the skulls and texture on the Sanguinal Refinery, with the subtle difference that this time I wet-blended God for the Blood God with Typhus Corrosion.


The skull on the pulley is in painted in brass and the banners in black to further link the Hanging Ways to the cranic Furnace anbd the Sanguinal Refinery.


Like the Sanguinal Refinery, the Hanging Ways comprise two smaller pieces to give me more set up options and add variety between games.


This would already be enough for an average Kill Team board, but I still have a pair of angled walkways, one Thermic Plasma Regulator and plans for a few scratch-built scatter terrain pieces that will bring Beloch to a densly packed, single Kill Team board (the ones I prefer!) or for a regular multi-player board.

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