Thursday 29 July 2021

Animosity III, The Prime Dominion - Part 5

Umbral Slitherling & The Redhand Guard

Among the creatures lurking in the Lux Umbra, the wyrms the Iscarneth call Malavoi an’Arhain, or Umbral Slitherlings as their mercenaries nicknamed them, are particularly feared. Their venom, spat from the distance, can paralyse creatures twice their size in seconds, leaving them exposed to the wyrm’s vicious claws and needle-sharp teeth. It was after one of these creatures that the Shadowflames went, confident they could goad it into attacking the Aurannar encircling the Golden Eagle wreck.


I had the old Citadel Cave Dragon on a square base, gathering dust on a shelf. As the Dornayar rivalry with the Aurannar is escalating, unleashing it upon the mercenaries of the Satrapy of Plenty seemed a good idea. Rulewise, the Warcry card for the Cockatrice is perfect to represent a small but vicious monster, so that aspect was sorted. What was needed was a new base and some touching up of damaged paint.


I carefully removed the Cave Dragon from its square base preserving the rock I had sculpted for it. Once placed on a 60mm round base (the official one for the Cockatrice), there was too much empty space on it, even after gluing the skeleton from the previous base. So, I clipped a few bits of sprue, scored them to look like crystals and glued them in a clutch. A sprinkle of slate chips around them and a coat of Astrogranite Debris completed the base. I then painted the crystals in the same colours I've used for the texture on the tunnel walls, followed by a White Scar edge highlight and a layer of Ardcoat.


The nostalgia trip didn't stop with the Cave Dragon. To fulfil our diplomatic obligations with the Idrelec players, we have committed to paint a few models in their red uniforms. I had a trio of unpainted metal Naggaroth Black Guards, one of those teenage irrational purchases that end up creating the base of every hobbyist's pile of shame. So, here they are, the Redhand Guard.

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