Friday, 21 August 2020

New Drekport System: Beloch - Part 2

The Warp Foundries

As Beloch fell to the tide of daemons unleashed by the population's descent into cannibalism, lesser warp entities took residence within many of the hive foundries. Unlike the fully formed daemons of the Greater Gods, these entities are unable to maintain any semblance of a physical appearance for long. Rather, they manifest themselves briefly as ghastly apparitions and corposants flitting around the chimney stacks.
Yet, like all daemons, these entities hate and crave mortal souls in equal measure. Wherever they pass, the metal warps into hands that grasp at the slaves working the furnaces. Constantly they whisper, demanding offers of blood. Many slaves are driven insane and plunge themselves into the furnaces. Others kill their companions and daub runes with their blood to sustain the entities a little longer.
And as the furnaces are lit, it is no longer metal that is melted, but the very souls of mortals. They bubble to the surface screaming their anguish until they are fully consumed and yet another entity emerges from the crucibles.



I sprayed all the terrains with Leadbelcher, then picked up the hazard stripes in Averland Sunset and Skavenblight Dinge and drybrushed and stippled Ulthuan Grey, Hashut Copper and Wazdakka Red on the structures and floring. This was followed by washes of Nuln Oil and Agrax Earthshade and then another round of light drybrushing or stippling on the structures and floring. The hazard stripes were highlighted with Yriel Yellow and Eshin Grey.


The round parts of the Endless Spell were glazed with Nihilak Oxide, washed with Biel-Tan Green, drybrushed with Moot Green all over and then with Flash Gitz Yellow on the most raised parts. The lighting were instead glazed with Lamenters Yellow, washed with Casandora Yellow and drybrushed with Flash Gitz Yellow.


The grasping hands got some smudges of Ulthuan Grey on them while I was stipling the surface around them. Then I painted them with Agarros Dunes, followed by a wash of Athonian Camoshade and then highlights of Ogryn Camo and Flayed One Flesh.


The addition of Typhus Corrosion to the crucible and the chimney stacks completed the worn but still functioning look of the furnaces. Finally, I painted the runes with Blood for the Blood God.

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