Wednesday 29 May 2019

Tor Megiddo: Ferrugo Pass, Part 3

Servitor GH-0u1

GH-0u1 once was an escort servitor tasked with scouting ahead and protecting one of the failing Tors. Since its charge ground to a halt, it has roamed Ferrugo Pass, mindlessly repeating its routines. And yet, to fulfill its primary directive to protect, its organic component must survive. The urge to survive has partly overriden the mind-wiping, and GH-0u1 has started to feed upon those that threaten the Tors. In this way, it protects and survives.


In weeks 3 and 5 (if everything goes according to plans!) of the Ferrugo Pass Campaign, our games will feature various NPCs. They will represent the denizens of Ferrugo Pass and of the failing Tors that lie within it. Saul is currently at work on some of them. The idea is that the denizens are degraded Mechanicus creations: servitors, robots and so on that, following the downfall of Tor Megiddo, have not been maintained and whose programming routines are now corrupted, leading to erratic and often aggressive behaviours. Here's my contribution, based on the Necromunda Ambot, with the head swapped for the leftovers I had from building my tech-wytche Mahela, namely the body of the Med Servitor from the Sector Imperialis objectives and the head of the Necromancer. The arms are from the Flesh-eater Courts Ghouls.


I've swapped the Ambot's left claw for a Razorback Heavy Bolter with the drum feeder from a Sentinel autocannon. The ogor belly plate was added to give the model a more feral look and to link it to Saul's Rustman, the Vulture.


I've continued that theme on the right shoulder, with another belly plate keeping in place a piece of cloth (Orruk 'ardboyz banner), another recurring element on the Rustmen.


An animal skull (yet another feature of the Rustmen), spikes, a brazier and feral-looking trinkets help to complete the techno-barbaric look of the model. Now, to paint it!

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