Showing posts sorted by relevance for query architecture. Sort by date Show all posts
Showing posts sorted by relevance for query architecture. Sort by date Show all posts

Monday, 19 December 2016

The Architecture of Mancunius Dome - 2

Warboss Kurgan and I have decided  to run an Inquisition-flavoured Kill Team campaign in the new year, which means we need more terrains. While he's working on some walkways, I've started on some pipes and other scatter terrain using salvaged drainage pipes and a few assorted bits.


I also had the negatives of the battlement walls I had done for Hab-block 22, so I've used them to do a defense line kind of thing.


They were painted using the same techniques and palette I used for Hab-block 22.

 

The polysterene base I did for the broken pipe melted down when I primed the piece. I guess the coat of PVA glue and sand was not thick enough. Anyway, I replaced the base with a 50mm square base that, once painted as concrete looks perfect.

 

Together with Hab-lock 22 they are enough to cover a 2'x2' board.


The terrain pieces at the back of the picture were done years ago using bits from the Manufactorum, the Basilica Administratum and the Battlefield Obstacles. The plan now is to build a few more ruins and obstacles that will match these pieces to better cover another 2'x2' board.

Sunday, 6 November 2016

The architecture of Mancunius Dome

Hab-block 22S

It looks like I've got distracted from y work on Silver Tower. Thing is, with all the talks about 40k going on on the inter-web, me and Warboss Kurgan have been planning a return to Mancunius Dome, our own location in the Necromunda Underhive. We've decided to run a campaign in it once our current AoS campaign, Hallow'd Ground, is over. After our first chat my eyes fell upon a piece of scenery that Warboss Kurgan had started a couples of year ago. It was supposed to be a house for our Mordheim table, reminiscent of the York Shambles, but then he never got around finishing it. That's how it looked.


I knew he wouldn't mind, so I took to it and removed all the medieval-looking bits like wooden beams, planks, sloped roof and so on. Then set about to 40k-fy it by adding ramparts walls similar to the Aegis Defence Line and by gluing around vehicle and building parts from my bits box, cocktail straws, cuts of electric cabling and some pieces of wire mesh.


Then, I stippled Liquid Green Stuff on all the walls. This creates a fine texture and I use this technique on all my buildings. This time it also served to fix in place those bits of papers that did not completely come off the foam board when I removed everything that Warboss Kurgan had glued on it. For the base, I just glued sea sand on it.


Panting it was great fun. After a black undercoat, I stippled Mechanicus Standard Grey and Dawnstone on the walls, then glazed them with my own slop. This is a pot of Flesh Wash from the 1990s in which I keep pouring the water with which I rinse paint pots before throwing them away. At the moment, it has a greenish tint which is perfect to simulate the effect of humidity on limestone. Once the slop glaze was dry, a further stiplled layer of Administratum Grey finished off the walls.


The exhaust pipes (the body of the old Dark Eldar Raider) were also stiplled with Bugman's Glow, Zamesi Desert, Troll Slayer Orange and Leadbelcher, my favourite technique for rusted metal.


Stippling, however, doesn't work well on small details and would have also ruined the soft plastic of the cocktail straws. So, for the smaller metal details I went for a Warplock Bronze base, drybrushed with Ironbreaker and aged with Typhus Corrosion and Ryza Rust.


The screens on the control panels and the glass on the lamps, rather than getting Typhus Corrosion and Ryza Rust, received a wash of Biel-tan Green and Drakenhof Nightshade. The sand on the base was drybrushed Mournfang and Balor Brown.


And finally, Warboss Kurgan had built the house with a cut corner. It reminded me of the kind of place were in my hometown people build niches for saint statues (yes...they keep doing it!) and since I had a panel with an Imperial Saint I glued it there and detailed a bit more than the rest of the walls. A simple Karak Stone drybrush on the Saint itself, Wazdakka Red, Ushabti Bone and Agrax Earthshade for the purity seals and it was done.


I can just imagine the devoted Imperial citizens stopping by, kissing the skulls at the Saint's feet and going off feeling so much better.
I can't wait to have our first game with Hab-block 22S in it!

Friday, 3 February 2017

The Architecture of Mancunius Dome - 3

Silo B45

One more industrial structure for the on-going InquisiTeam campaign I'm playing with Warboss Kurgan.


This time, unlike with the previous terrains for Mancunius Dome, I've remembered I have a stash of vehicle transfers and I've used some to add a bit more details to the piece.