Warboss Kurgan and I have decided to run an Inquisition-flavoured Kill Team campaign in the new year, which means we need more terrains. While he's working on some walkways, I've started on some pipes and other scatter terrain using salvaged drainage pipes and a few assorted bits.
I also had the negatives of the battlement walls I had done for Hab-block 22, so I've used them to do a defense line kind of thing.
They were painted using the same techniques and palette I used for Hab-block 22.
The polysterene base I did for the broken pipe melted down when I primed the piece. I guess the coat of PVA glue and sand was not thick enough. Anyway, I replaced the base with a 50mm square base that, once painted as concrete looks perfect.
Together with Hab-lock 22 they are enough to cover a 2'x2' board.
The terrain pieces at the back of the picture were done years ago using bits from the Manufactorum, the Basilica Administratum and the Battlefield Obstacles. The plan now is to build a few more ruins and obstacles that will match these pieces to better cover another 2'x2' board.
Cut Off the Head
As soon as the mist that had been the Necromancer disappeared in the distance, men and orruks alike started to turn into Deadwalkers even before they were killed. Lothar ordered a retreat and look for shelter in the Forest of Tears. There, defended by his dwindling retinue, he studied the tome uncovered by Friederik and found the solution. The blood of heroes can lift the curse. He offered some of his to stem it, at least temporarily. He needed more, however, and he was determined to have it from Fängmorder.
The Church marched out of the Forest of Tears, throwing spiteful glances at the scene of their last defeat, the Rose & Scythe Inn.
The orruks had hidden in Deathwatch Manor and as soon as they spotted the Church approaching came out screaming, the boyz heading towards the Spirit Gate.
Both warbands rushed forward, eager to sink their blades into the hearths of their enemy's leaders.
Sharpbeak darted ahead and ravaged the hulking Mönch, but the Black Orc Big Boss shrugged off the attack and cut down the Gryph Hound. And as always, as soon as the fight started, the Deadwalkers came forward.
A small group attacked the rear of the orruk lines, but where swiftly put down.
In a flash of light, the crossbow boyz emerged from their travel through the Spirit Gate and amidst deafening Waaagh! cries joined the Black Orcs and a bunch of zombies in the assault against Lothar and the Militia.
In the Pumpkin Field, Avram was ambushed by more Deadwalkers, leaving the duardin exposed to Fängmorder's charge. Wilhelm and the Penitent Brotherhood run to help the embattled Unforged, but they too were slowed down by the Deadwalkers.
With the entire Militia butchered by the Black Orcs, Lothar was left alone to fend against the boyz and Deadwalkers.
With a triumphant bellow, Fängmorder cut down Avram. The warboss couldn't bask in his victory as the vengeful Brotherhood fall upon him. Yet, the flagellants could not take the orruk down.
As Avram fell and the Brotherhood failed to lay Fängmorder low, Lothar knew hope was lost. He smashed through the boyz' grot mascot and run for his life.
Luckily for him, even in undeath, his men continued to fight the orruks.
Their sacrifice would be avenged, he swore to Sigmar.
How good it is that, just when you have started a new hobby project, Mama GW announces the launch of a revamped Codex covering exactly the models you are working on? The excitement for Agents of the Imperium made me literally wiz through the painting of Quintus Severus and his retinue. The rest of the models I have planned will have to wait for the release of the new Codex, who knows, new rules and fluff might give me new ideas. But now, let me introduce you the finished models.
Inquisitor Quintus Severus
Born on Calth from lower Ultramar nobility parents, Quintus was a boy of five when, in the early 8th century of M41, his entire family perished during the Tyranid incursions that followed the rediscovery of the xenos know as Old One Eye. Inducted into the Schola Progenium, he strived to be the first of his class. When, at the onset of puberty, he manifested the first signs of psychic talent he was already a talented warrior whose hatred of the xenos was well know to all of his instructors. He was therefore sent to the Inquisitorial Fortress of Talasa Prime for assessment. There, Quintus impressed Xenos Hunter Ezekhaya that took him as one of his accolytes. Over nearly two centuries, Quintus has followed on the footstep of his master, embracing his Thorian beliefs and after a lengthy affiliation with the Ordo Xenos moving onto the ranks of the Ordo Malleus. The discipline and rationality of Ultramar nobility blend with the harsh training of the Schola Progenium and the Inquisition, making Quintus as rational and determined as he is ruthless and uncompromising. Yet, Quintus is a practical men who knows that, with due study and experimentation, even the tools of mankind's enemies can be used in the service of the Emperor.
Servitor XA-305
Servitor XA-305 is Quintus' most brilliantly failed experiment. As a Xenos Hunter, Quintus had taken an interest in the fleshcraft of the debased Haemonculi Covens and had managed to capture and question one of the debased xenos. With the xenos' secrets in his hands, Quintus set out to augment an otherwise useless convict. The results were as spectacular as disappointing. XA-305 was indeed physically powerful, but its brain utterly ravaged and only able to focus on slaughtering anything that got too close to it. It had taken an entire squad of Stormtroopers, and a few casualties among them, to pin down the brute and place a pacifier helm on its head. Unwilling to completely waste years of work, Quintus had XA-305 undergo extensive cybernetic and brain surgery to turn it into a Servitor. To test his creation, Quintus unleashed XA-305 on the cackling Eldar ultimately responsible for its creation. As the xenos' body laid dismembered at his feet and XA-305 returned to a stupefied inactivity, Quintus knew he had acquired an excellent bodyguard.
The Servoskull, the Cherub and the Raven
Quintus keeps a range of psychically attuned familiars to act as messengers, spying devices and targeting relays. While he has many, three in particular, a Servoskull, a Cherub and a Raven, have proven to be truly blessed by the Emperor and he never leaves his quarters without them.